Lighthearted Mixed Reality Defence Game Hits Quest 3
Purple Yonder has expanded its work in virtual and mixed reality with the release of a new action-strategy title for Quest 3 and Quest 3S. The studio, known for its earlier VR city simulator Little Cities, has shifted its focus to a home-defence experience that blends real-world environments with digital enemies. The launch introduces a system where players transform their living spaces into battlegrounds, creating an immersive form of mixed reality engagement.
The game centres on small invading creatures that appear throughout a player’s actual room. These critters emerge from multiple directions, moving across floors, walls, ceilings and furniture. As players advance, enemy behaviour grows more complex, encouraging quick decisions and strategic placement of virtual tools. Each wave introduces new threat types, prompting players to experiment with different defensive setups. New weapons and upgrades unlock over time, with the design adapting automatically to rooms of different sizes and layouts.
A central part of the experience is the underlying scene-tracking technology. The system maps a player’s surroundings and incorporates real furniture and fixtures into gameplay. Creatures can disappear beneath desks or behind chairs thanks to depth occlusion, giving the world a grounded and tactile feel. Hand-tracking allows for physical interactions, enabling players to swat, grab or push invaders without relying solely on traditional controls. However, those who prefer more standard input methods can use Touch Plus controllers, which are also fully supported.
The game is now available through the Horizon Store with pricing set at $20, £15 or €18 depending on region. Purple Yonder has stated that regular updates will be provided after launch. Planned additions include broader language support and new content designed to extend replay value and maintain player interest. The goal is to ensure that environments continue to feel dynamic even as players become familiar with the core mechanics.
This latest release arrives as an evolution of the studio’s earlier work. Little Cities, published in partnership with VR specialist nDreams in 2022, began as a VR-only title before receiving multiple updates. Among these were enhancements aimed at Quest 3 users and improvements to hand-tracking systems. These updates allowed the studio to refine its understanding of how players interact with virtual environments, laying the foundation for a more ambitious mixed reality project.
Purple Yonder also experimented with mixed reality on other platforms. In late 2024, the studio’s work expanded to Apple Vision Pro through a version made available on Apple Arcade. This step provided an opportunity to adapt the concept for another device ecosystem, helping to test how mixed reality elements translate across different hardware setups. The release on Quest 3 builds on those earlier learnings, aiming to create an experience that aligns closely with the strengths of Meta’s current headset line.
With the introduction of this new title, Purple Yonder continues to explore how digital and physical elements can be combined in interactive entertainment. By focusing on room-scale transformation and creature-based challenges, the team has added a playful twist to home-based mixed reality. The studio intends for the game to appeal to players looking for a light yet engaging use of their device, supported by a steady stream of updates that reinforce long-term enjoyment.








